Diseased Cat Roundup (ai_mission_dcr.p3s)

Pre-Path

Infinite hostile NPC generator, they are also very annoying.
Did I also mention how this mission is so hard because you have to catch so many cats?

Below you will only see the behavior names, and a rough guessing from the code on what they were supposed to do.

Unused behavior name(s) from script file:


'bh_dcr_civil_static' -- Sets static flag (flag_static)

All behavior names used in the level:


'bh_dog'
'bh_cop_hub1'
'bh_cellphone'
'bh_dcr_cat' -- is in script file
'bh_cats_mission' -- is in script file
'bh_sushi' -- is in script file
'bh_shit'
'bh_dcr_civil' -- is in script file
'bh_dcr_sewer_hobo' -- is in script file
'bh_dcr_street_hobo' -- is in script file
'bh_dcr_civil_house' -- is in script file
'bh_dcr_civil_shopper' -- is in script file
'bh_dcr_civil_shopkeeper' -- is in script file
'bh_trash'

// the unused behavior
behavior
{
    name bh_dcr_civil_static
    inherited bh_dcr_civil
    States
    {
        st_init
        {
            Group Neutral
            Patterns
            {
                pt_default
                {
                    actions
                    {
                        SetAttr "flag_static 1"
                        ExecutePattern bh_base:st_init.pt_default
                    }
                }
            }
        }
    }
}