Faction
Each NPC, and even some generic entities, are set to belong to a specific Faction
.
This is used for various things, such as checking for how NPC's should act towards whole groups of specific NPC's, and what dispositions they should have against them.
Note
Here's a list of all the faction types:
Police
, Zealots
, Citizens
, Hobos
, Animals
, Player
, LaserDot
, Effects
, Items
, Venezuela
, ZombieBoss
The ZombieBoss
faction is used for all boss NPC's, this is a quick hack so they won't invalidate the PERSONAL JESUS
achievement since zombies don't invalidate it
Bug
- There is an identification mismatch between source code and the Faction list, a dummy Faction should be added at the very top (first on the list) to avoid issues.
- When checking for Faction, the Faction MUST exist in the list of Factions, otherwise Postal3Script will pass checks for that entity unknowingly.
🆙🪽 Postal III Ultrapatch-only feature
The '0 index' bug is fixed
st_FactionTutorial
{
Group Neutral
Patterns
{
pt_default
{
actions
{
// If our target is an animal, say we hate all animals!
IfAttr "target.ea_faction == Faction:Animals pt_SayHateAllAnimals"
}
}
}
}