Ammo
Unused Postal3Script Object
Checks an NPC's primary ammo value.
Broken Feature
Postal 3 doesn't have proper ammo handling or check for NPCs, it's a broken or underdeveloped feature. It's advised to come up with your own Ammo system in p3s.
Example
// (Possible example)
xpt_CheckAmmo
{
actions
{
IfAttr "ea_ammo > 0 SetAttr HaveAmmo 1"
IfAttr "ea_ammo <= 0 SetAttr NoAmmo 1"
IfAttr "Ammo:self > 0 SetAttr HaveAmmo 1"
IfAttr "Ammo:self <= 0 SetAttr NoAmmo 1"
}
}