Follow and PlayerFriendly

Follow

Forces NPC to follow it's target object

Broken Feature

This function can only be enabled or disabled, walk or run will not do anything.
If you want to make an NPC follow something by walking, set it's act pack instead.

Syntax

Follow [true/false]

Follow [walk/run],[distance]

Example


// (from ai_st11_urza.p3s)
pt_default
{
    actions 
    {
        Sequence arrest_me,2
        WaitForEnd 1
        RemoveAttr "ArrestWait"
        TargetToMem 5
        FreeMovement false
        Follow walk,3
        Pattern pt_loop
    }
}


PlayerFriendly

Unused Postal3Script function

Sets NPC to never hit the Player with bullets, aka. Friendly Fire

Syntax

PlayerFriendly [true/false]