Emotion Functions
Busy
Forces NPC to be Busy.
Equivalent to SetAttr "busy [1/0]"
, so it's somewhat unused.
Syntax
Busy [true/false]
Hate
Forces Hate towards a target object.
- NPC's Squad members will forget or hate the same target object.
Note
Syntax
Hate [true/false],[normal/guard/assault/retreat/roundup]:[param]
-- Tactical variant and param only works with Military NPCs
Example
// Will only work with Military NPCs
pt_hateGuard
{
actions
{
Hate true,guard:1500
}
}
// Will work with normal NPCs and including Military ones too
pt_hateThem
{
actions
{
Hate true
}
}