SetActPack

Sets NPC's animation style for activity

Note

Uses information from 'p3/scripts/ai_activities.p3s' for [animation]

Syntax

SetActPack ACT_[IDLE/WALK/RUN],[animation],[Alert/Wound] -- Sets animation for activity, [Alert/Wound] is optional

Example


// If Health is lower than 55, play "run_wounded" anim when running
IfAttr "ea_health < 55 SetActPack ACT_RUN,run_wounded"

// Resets animation for ACT_IDLE
SetActPack ACT_IDLE,ACT_IDLE

// Only plays "run_panic" anim when on Alert
SetActPack ACT_RUN,run_panic,Alert

// Forcefully sets "walk_zombie" anim when wounded
SetActPack ACT_WALK,walk_zombie,Wound