Diseased Cat Roundup (ai_mission_dcr.p3s)
Pre-Path
Infinite hostile NPC generator, they are also very annoying.
Did I also mention how this mission is so hard because you have to catch so many cats?
Below you will only see the behavior names, and a rough guessing from the code on what they were supposed to do.
Unused behavior name(s) from script file:
'bh_dcr_civil_static' -- Sets static flag (flag_static)
All behavior names used in the level:
'bh_dog'
'bh_cop_hub1'
'bh_cellphone'
'bh_dcr_cat' -- is in script file
'bh_cats_mission' -- is in script file
'bh_sushi' -- is in script file
'bh_shit'
'bh_dcr_civil' -- is in script file
'bh_dcr_sewer_hobo' -- is in script file
'bh_dcr_street_hobo' -- is in script file
'bh_dcr_civil_house' -- is in script file
'bh_dcr_civil_shopper' -- is in script file
'bh_dcr_civil_shopkeeper' -- is in script file
'bh_trash'
// the unused behavior
behavior
{
name bh_dcr_civil_static
inherited bh_dcr_civil
States
{
st_init
{
Group Neutral
Patterns
{
pt_default
{
actions
{
SetAttr "flag_static 1"
ExecutePattern bh_base:st_init.pt_default
}
}
}
}
}
}