Input Functions
These are all the input functions implemented which can be invoked via
FireInput
(only void functions) or EntFireInput
.
Player | All Entities |
---|---|
IgnoreFallDamage (float) | SetTeam (int) |
IgnoreFallDamageWithoutReset (float) | Kill (void) |
OnSquadMemberKilled (void) | KillHierarchy (void) |
DisableFlashlight (void) | Use (void) |
EnableFlashlight (void) | Alpha (int) |
ForceDropPhysObjects (void) | AlternativeSorting (bool) |
RequestPlayerHealth (void) | Color (RGBA) |
SetFlashlightSlowDrain (void) | SetParent (string) |
SetFlashlightNormalDrain (void) | SetParentAttachment (string) |
SetPlayerHealth (int) | SetParentAttachmentMaintainOffset (string) |
RequestAmmoState (void) | ClearParent (void) |
LowerWeapon (void) | SetDamageFilter (string) |
EnableCappedPhysicsDamage (void) | EnableDamageForces (void) |
DisableCappedPhysicsDamage (void) | DisableDamageForces (void) |
SetLocatorTargetEntity (string) | DispatchEffect (string) |
SuppressCrosshair (void) | DispatchResponse (string) |
CreateDouble (void) | AddContext (string) |
DestroyDouble (void) | RemoveContext (string) |
EnableControl (void) | ClearContext (string) |
DisableControl (void) | DisableShadow (void) |
GiveItemToPlayer (string) | EnableShadow (void) |
GiveItemToDouble (string) | AddOutput (string) |
SwitchWeapon (string) | FireUser1 (string) |
DamagePlayer (int) | FireUser2 (string) |
GiveWeapon (string) | FireUser3 (string) |
RemoveWeapon (string) | FireUser4 (string) |
RemoveAllWeapon (string) | FireFSMScriptEvent (string) |
WeaponFire (float) | SetState (string) |
WeaponAltFire (float) | SetAttribute (string) |
ShootingEnable (void) | ChangeAttribute (string) |
ShootingDisable (void) | SetFSMTarget (string) |
ClearEventList (void) | --- |
HolsterWeapon (void) | --- |
UnholsterWeapon (void) | --- |
DisableWeaponSwitching (void) | --- |
EnableWeaponSwitching (void) | --- |
Say (string) | --- |
All P3 NPCs | Hugo Chavez | Sim Driver |
---|---|---|
InteractivePowerDown (void) | SetDriversMaxSpeed (float) | SetDriversMaxSpeed (float) |
HeadTurningOff (void) | SetDriversMinSpeed (float) | SetDriversMinSpeed (float) |
HeadTurningOn (void) | StartForward (void) | StartForward (void) |
SetHabitatID (int) | Stop (void) | Stop (void) |
EnableCollisionCheck (void) | StartFiring (string) | StartFiring (void) |
DisableCollisionCheck (void) | StopFiring (void) | StopFiring (void) |
StepOffVehiclePath (void) | Show (void) | GotoPathCorner (string) |
SetLeanGroup (string) | Hide (void) | EnterVehicle (string) |
--- | GotoPathCorner (string) | LeaveVehicle (void) |
Logic Entity | Traffic Entity |
---|---|
Enable (void) | Enable (void) |
Disable (void) | Disable (void) |
Toggle (void) | Toggle (void) |
SetUpdateTime (float) | SetPeriod (float) |
--- | SetCooldown (float) |
Helicopter |
---|
SetTrack (string) |
FlyToSpecificTrackViaPath (string) |
StartPatrol (void) |
StopPatrol (void) |
StartBreakableMovement (void) |
StopBreakableMovement (void) |
ChooseFarthestPathPoint (void) |
ChooseNearestPathPoint (void) |
InputStartLeading (int) |
InputStopLeading (void) |
StartPatrolBreakable (void) |
FlyToPathTrack (string) |
Activate (void) |
GunOn (void) |
GunOff (void) |
MissileOn (void) |
MissileOff (void) |
EnableRotorWash (void) |
DisableRotorWash (void) |
MoveTopSpeed (void) |
MoveSpecifiedSpeed (float) |
SetAngles (string) |
EnableRotorSound (void) |
DisableRotorSound (void) |
Kill (void) |
Enable (void) |
Disable (void) |
OmniscientOn (void) |
OmniscientOff (void) |
SetPenetrationDepth (float) |
BlindfireOn (void) |
BlindfireOff (void) |
SelfDestruct (void) |
SetDockingBBox (void) |
SetNormalBBox (void) |
EnableGroundAttack (void) |
DisableGroundAttack (void) |
DoGroundAttack (string) |
StartDefault (void) |
StartHunt (void) |
StartCover (void) |