CPhysObj@
Physics/Ragdoll object.
Methods
bool DoRagdollBoogie(float flMagnitude, float flStartTime, float flLengthTime = 0.0f, int nSpawnFlags = 0)--CBaseEntity@ GetEntity()-- Gets the owner entity of this physics object.void EnableMotion(bool enable)--void EnableCollisions(bool enable)--void EnableDrag(bool enable)--void EnableGravity(bool enable)--void SetVelocity(Vector velocity, AngularImpulse angularVelocity)--void SetVelocityInstant(Vector velocity, AngularImpulse angularVelocity)--void AddVelocity(Vector velocity, AngularImpulse angularVelocity)--void SetInertia(Vector inertia)--void SetMass(float mass)--Vector GetInertia()--float GetMass()--void GetPosition(Vector worldPosition, QAngle angles)--void GetVelocity(Vector velocity, AngularImpulse angularVelocity)--bool IsAsleep()--bool IsCollisionEnabled()--bool IsDragEnabled()--bool IsFluid()--bool IsGravityEnabled()--bool IsHinged()--bool IsMotionEnabled()--bool IsMoveable()--bool IsStatic()--bool IsTrigger()--void Sleep()--void Wake()--