CCutsceneCamera@
Cutscene camera.
Methods
void Enable()-- Enables cutscene camera.void Disable()-- Disables cutscene camera.void SetTarget(CBaseEntity@ newTarget)--void SetPath(CBaseEntity@ newPath)--CBaseEntity@ opCast()-- CCutsceneCamera to CBaseEntity.CBaseEntity@ opImplCast()-- CCutsceneCamera to CBaseEntity.
Properties
float flReturnTime--float flAcceleration--float flDeceleration--bool bSnapToGoal--float flPosInterpTime--