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CAmmoDef@

Ammo definition.

Methods

  • void AddAmmoType(string name, int damageType, int tracerType, string plrcvar, string npccvar, string carryvar, string ammoSound, float physicsForceImpulse, int nFlags, int minSplashSize = 4, int maxSplashSize = 8) -- Adds a new ammo type.
  • float DamageForce(int nAmmoIndex) -- Gets the Damage Force of an ammo.
  • int DamageType(int nAmmoIndex) -- Gets the Damage Type of an ammo.
  • int Flags(int nAmmoIndex) -- Gets the flags of an ammo.
  • Ammo_t@ GetAmmoOfIndex(int nAmmoIndex) -- Gets an ammo via index.
  • int Index(string&in psz) -- Gets the index of an ammo.
  • int MaxCarry(int nAmmoIndex) -- Gets the max carriage of an ammo.
  • int MaxSplashSize(int nAmmoIndex) -- Gets the max splash size of an ammo.
  • int MinSplashSize(int nAmmoIndex) -- Gets the min splash size of an ammo.
  • int NPCDamage(int nAmmoIndex) -- Gets the NPC damage of an ammo.
  • int PlrDamage(int nAmmoIndex) -- Gets the Player damage of an ammo.