CWPNData@

The data that's embedded into all weapons on game startup.


Properties

  • string szPrimaryAmmo()
  • string szSecondaryAmmo()
  • float flPrimaryMinDamage
  • float flPrimaryMaxDamage
  • float flSecondaryMinDamage
  • float flSecondaryMaxDamage
  • float flNPCMinDamage
  • float flNPCMaxDamage
  • int iSlot
  • int iPosition
  • int iMaxClip1
  • int iMaxClip2
  • int iDefaultClip1
  • int iDefaultClip2
  • int iWeight
  • bool bAutoSwitchTo
  • bool bAutoSwitchFrom
  • int iFlags
  • int iAmmoType
  • int iAmmo2Type
  • float flFireRate1
  • float flFireRate2