IGameEvent@
Game Event.
Methods
string GetName()-- Gets the name of the event.bool IsReliable()-- If event handled reliable.bool IsLocal()-- If event is never networked.bool IsEmpty(string&in keyName)-- Check if data field exists.bool GetBool(string&in keyName, bool defaultValue = false)-- Gets the boolean of the specified data field.int GetInt(string&in keyName, int defaultValue = 0)-- Gets the integer of the specified data field.float GetFloat(string&in keyName, float defaultValue = 0.0f)-- Gets the float of the specified data field.string GetString(string&in keyName, string&in defaultValue = "")-- Gets the string of the specified data field.void SetBool(string&in keyName, bool value)-- Sets the value of the data field in boolean.void SetInt(string&in keyName, int value)-- Sets the value of the data field in integer.void SetFloat(string&in keyName, float value)-- Sets the value of the data field in float.void SetString(string&in keyName, string&in value)-- Sets the value of the data field in string.